Artoonix

Your creation, your inspiration
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PostPosted: Tue Aug 13, 2013 2:38 pm 
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Joined: Wed Aug 08, 2007 9:50 am
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I've uploaded to Youtube a demo showing how I often use Artoonix to create images for use with older animation programs such as Tales Animator v3.01 and Creatoon. In this case, it's TA3.01

http://youtu.be/QGUDmVtIBWE

The demo shows the main stages of the process.

Note that for the Artoonix side of the project, it was only necessary to test tweening with the dragons staying in one position (they will be used to generate 16 bitmap images). If I'd tried moving the dragons around the screen, the various bodyparts would have 'drifted' and wouldn't have accurately stayed in position because of the need to move the centre of rotation for each set of movements for the 6 separate bodyparts-per-dragon. As I've demonstrated in other Youtube uploads, this problem CAN be solved - but it's VERY time consuming and is never 100% accurate without a lot of frame-by-frame tweaking.

In effect, the single centre of rotation had to be shifted for 2 arms, 1 head and 2 legs per dragon for every one of the keyframes. When used in TA, the imported dragons can be moved and re-scaled wherever I want them with ease and without any bodyparts drifting apart.

The demo ends with a very simple, quick test using TA after I'd imported the images and converted them into two new characters which I can use in my next project, or any other project after that.


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